![]() But it's a meh story with mechanics that are sometimes amazing with amazing puzzles, or sometimes puzzles that feel really cheap or very unclear. It's worth a playthrough, but I would wait for a heavy discount if you have to pay for it. The gameplay is only a few hours like4-6hrs at most. That was annoying for me as this being a puzzle game you aren't sure if that's the right answer until you realize no this definitely isn't working. Idk how you would balance that but if you go too far out in the map you walk to nothing. this game really needed like a warp back to a point because it felt like a lot of this was just a walking simulator. I did have a few glitches where an important item would just disappear and I would have to start over, or I would go too far out and basically it would take too long to get back. ![]() ![]() The game was interesting, but the dialogue between the two characters can be funny at times or be somewhat annoying. The ps activity cards give good hints if you get stuck on a puzzle. The game was interesting, but the Game was free on ps5 with ps plus. Also the game performance tends to fps-dip in occasional situations so thats a let down too. The game itself can take approximately 2-3hrs but it can be a lot faster or a lot longer depending how hard it is for you to understand the game mechanics. I think the game is recommendable for players who are already into different types of puzzle games others might get really frustrated in their playthrough. Also puzzle-items can fall through the floor making you stuck and restart. ![]() The game should give some sort of guidance and also prevent that players can get into areas where they shouldnt be. Venture into dynamically-generated worlds alone or with up to two other survivors, scavenging for supplies and modding your equipment to strengthen your chances of survival when tackling over 100 deadly varieties of enemy and battling epic bosses. Things like that shouldnt happen in my opinion. You can get out by trying to get you get you boxed out or restart the level. One particular example is a crack within a church, if you jump in you are stuck. The variety is small, the game itself is rather short and there are some bugs in it where you can jump into areas you shouldnt be. It's less of a game and more of an experience, one I'm glad I undertook and advise others to do the same.I have to admit that I m not good at puzzling games like Marquette, the game itself is well made but in the end it is still missing a lot for I have to admit that I m not good at puzzling games like Marquette, the game itself is well made but in the end it is still missing a lot for me. To call it a "game" even feels a little funny, though it's described as a "first-person recursive puzzle game within a love story developed by Graceful Decay and published by Annapurna Interactive." Maquette is more of a catharsis via highly stylized artwork, a virtual walk down a memory lane populated with experiences both pleasant and painful, a hopeful path toward healing after tearing the scabs free from old wounds. well, Maquette is among the best examples in this very specific category of games. And if you're looking for all of the above, along with too-real writing that cuts to the quick of your relationships, past or present, and lays bare to the world all of your vulnerabilities and foolish mistakes. If you're the type of gamer who loves a slow-pace, romantic visual novel told in an unconventional way, you should also pick up Maquette. If you're into head-scratching puzzle games that play with size, scale, and perspective, you should absolutely check out the new release Maquette.
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